"Hong Kong Ground presents a model of Hong Kong that is not the 1:1 representation of reality that a LIDAR point cloud approaches but instead a model of crisp, infinite lines much closer to the way architects currently conceive, describe and represent their projects. The method works through a 100% procedural workflow to 'reverse-engineer' the Lands Department's two-dimensional B1000 tiles into a ten-centimeter-resolution 3D model of the Hong Kong Island ground plane. The test site is a 27-square-kilometer section containing a representative sample of Hong Kong's 'features,' from forested mountainsides to cascading artificial slopes and multiple, superimposed public grounds. Production is systematized towards a direct input-to-output relationship, while narrating the difficultly of systemic automation and its limits in a city with such complex physical and cognitive geography."

Hong Kong Ground

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