Ashley Scott Kelly

Frameworks, systems design

Structural Approximation
Basic Linear Limits (2010)

Collaboration with M Puig & Y Inamoto.
This work is scripting from the bottom of the technological pyramid. It is similar to many of my projects in its inquiry of authorship, default, conceptual linearity, approximation and flexibility.
The project works under the following parameters and basic assumptions:
1) Any shape, any solid. The user inputs any 2D shape touching the four cardinal points, and then defines a bounding solid into which it propagates.
2) Orthogonality. The project defaults to the orthogonality of the coordinate system. The shape panels connect at 90 degrees in order to create the simplest friction joint possible.
3) Continuity, linear assembly and density. The propagation creates a linear, orthogonal path, imprinted on the panels with assembly numbers, until it is either stopped or is unable to continue. New paths can be started until the desired structural density is achieved.
4) Self-aware and recombinatory. These paths, if near, will choose to recombine for increased structural rigidity and mark each recombination with an (!) point, allowing the user to judge the form's overall stability. The program, even if stopped, will remember the achieved configuration and continue to build upon it.
5) Asymptotic approximation. As the paths meander, the shape panels are scaled asymptotically relative to the bounding solid: The closer they come to the bounding solid, the smaller the panels, and hence the bounding solid's form is approximated with higher resolution.
6) Global deformation. The project began towards its end also to globally deform, through mathematical equations, the matrix within which the panels propagate, beginning to escape the orthogonal rigidity supposed earlier.

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